<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Qwen3.8-27b 跑了几个小时做的游戏 不忍直视]]></title><description><![CDATA[<p dir="auto">ninfer框架 decode 70~170 tok/s DSH里跑了几个小时 又是QA 又是策划 看着对话挺像回事 最后一玩 一整个浪费时间：</p>
<p dir="auto"><img src="https://upload.lcz.me/uploads/e500efe7-262f-412d-bd03-83329b50cc92.jpeg" alt="dc806d66-cabc-4694-af48-d5e3ef0df4e4-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="https://upload.lcz.me/uploads/e9cab33f-bbc8-4a8f-9590-19d271fa6020.jpeg" alt="76b5fa70-726f-4a1e-aea4-ea6ce1241317-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">它还整了一个音乐 老大声 没法放上来听。</p>
<p dir="auto">这就是本地27b的极限了吗？还是我harness和工具不到位 <img src="https://lcz.me/assets/plugins/nodebb-plugin-emoji/emoji/android/1f613.png?v=ecb7c61779a" class="not-responsive emoji emoji-android emoji--sweat" style="height:23px;width:auto;vertical-align:middle" title="😓" alt="😓" /></p>
]]></description><link>https://lcz.me/topic/1739</link><generator>RSS for Node</generator><lastBuildDate>Fri, 25 Sep 2026 21:30:46 GMT</lastBuildDate><atom:link href="https://lcz.me/topic/1739.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 Sep 2026 02:08:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Thu, 17 Sep 2026 16:56:03 GMT]]></title><description><![CDATA[<p dir="auto">一句话做的，是基操。  长任务，对框架，模型，环境都有不小的考验</p>
]]></description><link>https://lcz.me/post/18908</link><guid isPermaLink="true">https://lcz.me/post/18908</guid><dc:creator><![CDATA[stxpnet]]></dc:creator><pubDate>Thu, 17 Sep 2026 16:56:03 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Thu, 17 Sep 2026 02:11:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/terry" aria-label="Profile: terry">@<bdi>terry</bdi></a> 这是qwen3.8-27b 一句提示词做的俄罗斯方块 完成质量还是不错的：</p>
<p dir="auto"><a href="https://upload.lcz.me/uploads/dbb3be0b-7a75-4e6c-b3e2-e1f02f6d2501.mov" rel="nofollow ugc">test.mov</a></p>
<p dir="auto"><img src="https://upload.lcz.me/uploads/2b414177-1ef8-41a3-b726-330492e9e12b.jpeg" alt="4130ab8c-40ca-4d4f-898a-840b15bf21f7-image.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18760</link><guid isPermaLink="true">https://lcz.me/post/18760</guid><dc:creator><![CDATA[Tony Yun]]></dc:creator><pubDate>Thu, 17 Sep 2026 02:11:07 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Thu, 17 Sep 2026 01:12:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kop-wang" aria-label="Profile: kop-wang">@<bdi>kop-wang</bdi></a> 这个鹈鹕挺火啊，不过我现在都是弄12生肖骑自行车来测，3.8的审美真的是。。。。 无语到家。：<br />
<img src="https://upload.lcz.me/uploads/87dc1c83-58f7-4f16-bce7-3322145c40ac.jpeg" alt="f0893abf-ec16-4348-8853-dd1b07b720fb-image.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18753</link><guid isPermaLink="true">https://lcz.me/post/18753</guid><dc:creator><![CDATA[stxpnet]]></dc:creator><pubDate>Thu, 17 Sep 2026 01:12:46 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Thu, 17 Sep 2026 00:17:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jun" aria-label="Profile: Jun">@<bdi>Jun</bdi></a> 对啊，要是有一个程序或者插件可以随时展示kld 就好了。。。<br />
没有这种程序，就只有人脑做KLD，这样用起来 每天都很累。</p>
]]></description><link>https://lcz.me/post/18736</link><guid isPermaLink="true">https://lcz.me/post/18736</guid><dc:creator><![CDATA[stxpnet]]></dc:creator><pubDate>Thu, 17 Sep 2026 00:17:31 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 21:06:50 GMT]]></title><description><![CDATA[<p dir="auto">一句提示词搞定一个游戏基本都是吹牛逼的，再长的提示词，也搞不定游戏细节，功能描述都不够，更别说直接做出来。都是大公司特训的demo</p>
]]></description><link>https://lcz.me/post/18716</link><guid isPermaLink="true">https://lcz.me/post/18716</guid><dc:creator><![CDATA[terry]]></dc:creator><pubDate>Wed, 16 Sep 2026 21:06:50 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 17:27:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/stxpnet" aria-label="Profile: stxpnet">@<bdi>stxpnet</bdi></a> 同感 看思考链挺能想 问题稍微上点强度 就变成浪费时间的游戏了</p>
]]></description><link>https://lcz.me/post/18693</link><guid isPermaLink="true">https://lcz.me/post/18693</guid><dc:creator><![CDATA[Tony Yun]]></dc:creator><pubDate>Wed, 16 Sep 2026 17:27:17 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 15:09:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/tony-yun" aria-label="Profile: Tony-Yun">@<bdi>Tony-Yun</bdi></a></p>
<p dir="auto">人家预先做好效果skill，等我们去开动，</p>
<p dir="auto">这个时候，open ai 又省下多少token, 然后跟我们收足token</p>
<p dir="auto">闭源模型，做这种事情最厉害，然而并不是错事，因为人类做的事情，来来去去都是重复的</p>
]]></description><link>https://lcz.me/post/18673</link><guid isPermaLink="true">https://lcz.me/post/18673</guid><dc:creator><![CDATA[imbiplaza ASUS]]></dc:creator><pubDate>Wed, 16 Sep 2026 15:09:41 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 14:29:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kop-wang" aria-label="Profile: kop-wang">@<bdi>kop-wang</bdi></a> 确实 一到要跟人互动的东西 就需要手把手把关 不然惨不忍睹 当然Astra好像是例外 太贵了 我也没有多少额度玩</p>
]]></description><link>https://lcz.me/post/18665</link><guid isPermaLink="true">https://lcz.me/post/18665</guid><dc:creator><![CDATA[Tony Yun]]></dc:creator><pubDate>Wed, 16 Sep 2026 14:29:16 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 14:25:15 GMT]]></title><description><![CDATA[<p dir="auto">kos-or 我的感觉是跟AI越聊越蠢 往往不如最开始的Oneshot的一致感 当然可能是我给AI拖后腿了</p>
]]></description><link>https://lcz.me/post/18663</link><guid isPermaLink="true">https://lcz.me/post/18663</guid><dc:creator><![CDATA[Tony Yun]]></dc:creator><pubDate>Wed, 16 Sep 2026 14:25:15 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 14:23:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnybegood" aria-label="Profile: johnnybegood">@<bdi>johnnybegood</bdi></a></p>
<blockquote>
<p dir="auto">我们的目标是做一个2d RPG游戏 要有地图和建筑贴图 参考口袋妖怪 每次把任务拆分一下 开发前 派一个subgent作为游戏策划讨论；开发完 派一个游戏试玩进行全方位测试反馈</p>
</blockquote>
]]></description><link>https://lcz.me/post/18661</link><guid isPermaLink="true">https://lcz.me/post/18661</guid><dc:creator><![CDATA[Tony Yun]]></dc:creator><pubDate>Wed, 16 Sep 2026 14:23:19 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 13:46:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/%E9%8D%BE%E5%AD%90%E6%8F%9A-0" aria-label="Profile: 鍾子揚-0">@<bdi>鍾子揚-0</bdi></a> 这个GPT6的效果还是很能打。</p>
]]></description><link>https://lcz.me/post/18653</link><guid isPermaLink="true">https://lcz.me/post/18653</guid><dc:creator><![CDATA[terry]]></dc:creator><pubDate>Wed, 16 Sep 2026 13:46:58 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 11:29:11 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jun" aria-label="Profile: Jun">@<bdi>Jun</bdi></a> <a href="/post/18605">said</a>:</p>
<p dir="auto">用過Moe 對話稍微長一點智力垂直墜落 編成還是稠密靠譜一點 用雲端負責規劃 本地負責完成 感覺還行 就是有時候會死循環</p>
</blockquote>
<p dir="auto">謝謝反饋 我在評估 MoE 和Dense model 的差異, 看是否有必要把資源需求巨大的 MoE當做備用, 目前還沒發現到利基點, 而且27B稠密模型資源需求較少</p>
<blockquote>
<p dir="auto">ComfyUI 這樣不在家也能用</p>
</blockquote>
<p dir="auto">太可愛了這個 手機就能用ComfyUI</p>
]]></description><link>https://lcz.me/post/18611</link><guid isPermaLink="true">https://lcz.me/post/18611</guid><dc:creator><![CDATA[kos or]]></dc:creator><pubDate>Wed, 16 Sep 2026 11:29:11 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 10:49:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kos-or" aria-label="Profile: kos-or">@<bdi>kos-or</bdi></a> 用過Moe 對話稍微長一點智力垂直墜落 編成還是稠密靠譜一點 用雲端負責規劃 本地負責完成 感覺還行 就是有時候會死循環 感覺還要再調整調整 這是手機端監控跟ComfyUI 這樣不在家也能用<br />
<img src="https://upload.lcz.me/uploads/e5e41598-bf43-4f9d-a60c-8b35486faef4.png" alt="IMG_0730.png" class=" img-fluid img-markdown" /><br />
<img src="https://upload.lcz.me/uploads/c1f83ff9-a0d4-4225-8038-7cc10a4f36ae.png" alt="IMG_0732.png" class=" img-fluid img-markdown" /><br />
<img src="https://upload.lcz.me/uploads/e9358649-1805-497c-9a05-1fbb28a74279.png" alt="IMG_0731.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18605</link><guid isPermaLink="true">https://lcz.me/post/18605</guid><dc:creator><![CDATA[Jun]]></dc:creator><pubDate>Wed, 16 Sep 2026 10:49:42 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 09:18:13 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/%E9%8D%BE%E5%AD%90%E6%8F%9A-0" aria-label="Profile: 鍾子揚-0">@<bdi>鍾子揚-0</bdi></a> <a href="/post/18534">said</a>:</p>
<p dir="auto">這是qwen 3.8 flash Q3量化 的成果</p>
</blockquote>
<p dir="auto">MoE 專家模型, 那Dense model Qwen3.8-27B 也差不多嗎？</p>
]]></description><link>https://lcz.me/post/18579</link><guid isPermaLink="true">https://lcz.me/post/18579</guid><dc:creator><![CDATA[kos or]]></dc:creator><pubDate>Wed, 16 Sep 2026 09:18:13 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 08:55:54 GMT]]></title><description><![CDATA[<p dir="auto">GPT6的审美确实有非常大的飞跃，从鹈鹕骑自行车就能看出来：</p>
<p dir="auto"><img src="https://upload.lcz.me/uploads/3d9fd32e-949d-4a97-8d87-394fab264472.jpeg" alt="image.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18575</link><guid isPermaLink="true">https://lcz.me/post/18575</guid><dc:creator><![CDATA[kop wang]]></dc:creator><pubDate>Wed, 16 Sep 2026 08:55:54 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 08:33:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnybegood" aria-label="Profile: johnnybegood">@<bdi>johnnybegood</bdi></a></p>
<p dir="auto">真的阿，第一張圖來源是<br />
<a href="https://www.threads.com/?xmt=AQG0xIIxQC8ruh-eRV8X5PAzthahQNU8iZaSB01xxIyfaT7dfOSgsW1R18iijRwMbsoSDt-D" rel="nofollow ugc">https://www.threads.com/?xmt=AQG0xIIxQC8ruh-eRV8X5PAzthahQNU8iZaSB01xxIyfaT7dfOSgsW1R18iijRwMbsoSDt-D</a></p>
<p dir="auto">第二張跟第三張，我就是讓hermes分別用qemini3.8 flash跟qwen 3.8 flash跑<br />
<img src="https://upload.lcz.me/uploads/26b72eb9-b9b0-4a40-a82f-2f5e5a0ce67b.jpg" alt="Screenshot_20260916_162442_Telegram.jpg" class=" img-fluid img-markdown" /><br />
<img src="https://upload.lcz.me/uploads/13c732e8-c4d5-49dc-9b5a-fa1d83c2da0a.jpg" alt="Screenshot_20260916_162635_Telegram.jpg" class=" img-fluid img-markdown" /><br />
<img src="https://upload.lcz.me/uploads/683ba25b-c0ad-4955-8c73-94d1d0afdcca.jpg" alt="Screenshot_20260916_162712_Telegram.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18570</link><guid isPermaLink="true">https://lcz.me/post/18570</guid><dc:creator><![CDATA[鍾子揚 0]]></dc:creator><pubDate>Wed, 16 Sep 2026 08:33:58 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 08:01:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/%E9%8D%BE%E5%AD%90%E6%8F%9A-0" aria-label="Profile: 鍾子揚-0">@<bdi>鍾子揚-0</bdi></a> 这不是真的吧？</p>
]]></description><link>https://lcz.me/post/18565</link><guid isPermaLink="true">https://lcz.me/post/18565</guid><dc:creator><![CDATA[johnnybegood]]></dc:creator><pubDate>Wed, 16 Sep 2026 08:01:46 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 07:42:52 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/david-chen" aria-label="Profile: David-Chen">@<bdi>David-Chen</bdi></a> <a href="/post/18531">说</a>:</p>
<p dir="auto">最近看的一個有趣的又牛B的YT....<a href="https://www.youtube.com/@ZZDream67" rel="nofollow ugc">https://www.youtube.com/@ZZDream67</a> 妳去看看人家怎麼設計<br />
好的遊戲不是簡單的幾句話就能完成</p>
</blockquote>
<p dir="auto">是的，关键就在这里， AI CODING久了的程序员，应该都有自己的心法，不会轻易外传吧。 除非是他得意的徒弟</p>
]]></description><link>https://lcz.me/post/18562</link><guid isPermaLink="true">https://lcz.me/post/18562</guid><dc:creator><![CDATA[stxpnet]]></dc:creator><pubDate>Wed, 16 Sep 2026 07:42:52 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 07:42:11 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/stxpnet" aria-label="Profile: stxpnet">@<bdi>stxpnet</bdi></a> <a href="/post/18560">说</a>:</p>
<p dir="auto">想得多了，总有机会撞到<br />
这个说法对，有问题就多想多花时间慢慢想，总能想对</p>
</blockquote>
]]></description><link>https://lcz.me/post/18561</link><guid isPermaLink="true">https://lcz.me/post/18561</guid><dc:creator><![CDATA[懒人烘培]]></dc:creator><pubDate>Wed, 16 Sep 2026 07:42:11 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 07:38:45 GMT]]></title><description><![CDATA[<p dir="auto">Q3量化，做成这样已经很好啦，本来就是从某个大厂蒸馏出来的残次品放在网上给大家娱乐。<br />
而且27B雷霆思考，让它写个插件来自动继续，都整了这么久。<br />
<img src="https://upload.lcz.me/uploads/7b26dd2e-6fac-4e01-ba9d-6e02122c7acf.jpeg" alt="image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">给我的感觉QWEN 3.8这些模型的原厂策略就是，为了跑分好看，不计TOKEN代价，疯狂胡思乱想，想得多了，总有机会撞到正确答案。</p>
]]></description><link>https://lcz.me/post/18560</link><guid isPermaLink="true">https://lcz.me/post/18560</guid><dc:creator><![CDATA[stxpnet]]></dc:creator><pubDate>Wed, 16 Sep 2026 07:38:45 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 07:27:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/%E9%8D%BE%E5%AD%90%E6%8F%9A-0" aria-label="Profile: 鍾子揚-0">@<bdi>鍾子揚-0</bdi></a> 后面两个做的我笑出声了</p>
]]></description><link>https://lcz.me/post/18557</link><guid isPermaLink="true">https://lcz.me/post/18557</guid><dc:creator><![CDATA[neo]]></dc:creator><pubDate>Wed, 16 Sep 2026 07:27:35 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 05:06:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/tony-yun" aria-label="Profile: Tony-Yun">@<bdi>Tony-Yun</bdi></a></p>
<p dir="auto">我自己用blender給他圖片讓ai操作blender差距就很明顯<br />
<img src="https://upload.lcz.me/uploads/a759d9d2-5ef3-4b7a-b5d3-e9fd327b4048.jpg" alt="images.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">這是GTP6 Astra Ultra Fast goal的成果<br />
<img src="https://upload.lcz.me/uploads/4f2c3e5d-889c-438e-b8e7-1a838e6304c5.png" alt="螢幕擷取畫面 2026-09-16 125827.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">這是gemini 3.8 flash( high) 的成果<br />
<img src="https://upload.lcz.me/uploads/929f29f6-6a8f-43da-8c5e-fa5d34e07d5e.jpg" alt="572184.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">這是qwen 3.8 flash Q3量化 的成果<br />
<img src="https://upload.lcz.me/uploads/f09b75cb-3507-4842-bedd-73bcb4b27a16.jpg" alt="572189.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://lcz.me/post/18534</link><guid isPermaLink="true">https://lcz.me/post/18534</guid><dc:creator><![CDATA[鍾子揚 0]]></dc:creator><pubDate>Wed, 16 Sep 2026 05:06:23 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 04:51:46 GMT]]></title><description><![CDATA[<p dir="auto">最近看的一個有趣的又牛B的YT....<a href="https://www.youtube.com/@ZZDream67" rel="nofollow ugc">https://www.youtube.com/@ZZDream67</a> 妳去看看人家怎麼設計<br />
好的遊戲不是簡單的幾句話就能完成</p>
]]></description><link>https://lcz.me/post/18531</link><guid isPermaLink="true">https://lcz.me/post/18531</guid><dc:creator><![CDATA[David Chen]]></dc:creator><pubDate>Wed, 16 Sep 2026 04:51:46 GMT</pubDate></item><item><title><![CDATA[Reply to Qwen3.8-27b 跑了几个小时做的游戏 不忍直视 on Wed, 16 Sep 2026 04:32:24 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/tony-yun" aria-label="Profile: Tony-Yun">@<bdi>Tony-Yun</bdi></a> <a href="/post/18488">said</a>:</p>
<p dir="auto">又是QA 又是策划 看着对话挺像回事 最后一玩 一整个浪费时间</p>
</blockquote>
<p dir="auto">有時候在過程中要質疑一個專案的可行性, 這也是在引導方向和限縮專案的廣度,<br />
可以成功的機會可能比較高, 畢竟27B的上下文窗口最大是256K<br />
當然可能有其他輔助做法可以彌補256K 的限制, 但我還沒試過中大專案</p>
<p dir="auto">可以試試Frontier models 搭配 local LLMs 玩看看</p>
]]></description><link>https://lcz.me/post/18526</link><guid isPermaLink="true">https://lcz.me/post/18526</guid><dc:creator><![CDATA[kos or]]></dc:creator><pubDate>Wed, 16 Sep 2026 04:32:24 GMT</pubDate></item></channel></rss>