<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[挺好看，微缩景观，多轨帆船，生成测试]]></title><description><![CDATA[<p dir="auto">用 WebGL(Three.js r160 CDN) 创作一个体素微缩场景——瓶中沧海：一艘多桅帆船在封闭于横卧玻璃瓶内的海洋上航行，输出为可直接在 Chrome 打开的单个 HTML 文件。</p>
<p dir="auto">瓶与陈设：玻璃瓶身有菲涅尔边缘光与高光，软木塞+红蜡封+颈绳吊牌，搁在木托架上，置于木桌面（旁有旧书、黄铜望远镜），黄昏房间光氛围。</p>
<p dir="auto">瓶内海洋：体素浪面在 GPU 上起伏、浪尖泛白沫；水面以下是整体铺满的渐变深水体（无海床），半透明可透视——水底沉着宝箱（金光）、沉锚、双耳瓶、珊瑚，气泡上升。</p>
<p dir="auto">珊瑚岛上有红白灯塔（旋转光束）、棕榈、暖窗小屋、码头与小艇、宝藏。</p>
<p dir="auto">帆船：三桅方帆+红纹主帆+全套索具，绕岛航行；浮力物理：四点浪高采样驱动升沉/纵摇/横摇，带船艏飞沫与尾迹。</p>
<p dir="auto">空中：六只海鸥盘旋，积云在鸟与桅杆之上，鲸鱼周期性跃身出水，浮标、鱼群、螃蟹点缀。</p>
<p dir="auto">一切元素严格封闭在瓶内，任何视角不得越出轮廓。</p>
<p dir="auto">交互：拖动环视（闲置自动恢复旋转）、滚轮缩放；按住 Space 掀起风暴——浪涌飞沫、瓶体在托架上摇晃而瓶内水面保持水平、闪电与乌云；延时摄影倍速（x4/x12/x1/暂停）驱动昼夜流转：太阳月亮移动、黎明正午黄昏子夜四段天色、子夜星空，夜晚灯火热光更浓。</p>
<p dir="auto">技术：InstancedMesh 体素批渲染 + 自定义 shader（玻璃、水面顶点位移），目标60FPS。</p>
]]></description><link>https://lcz.me/topic/2477</link><generator>RSS for Node</generator><lastBuildDate>Fri, 23 Oct 2026 00:28:25 GMT</lastBuildDate><atom:link href="https://lcz.me/topic/2477.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 21 Oct 2026 03:29:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Thu, 22 Oct 2026 23:18:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/perter" aria-label="Profile: perter">@<bdi>perter</bdi></a></p>
<p dir="auto">上下文256k;<br />
token 上限应该是改dsh里的模型设置“最大输出token数”。</p>
<p dir="auto">分段是找豆包咨询了下，给了我一段话，我发给ai就好了。<br />
" 将产物分 N 段，每段用追加方式写入文件；每段写完后用固定标记记录进度（如 <code>[DONE section k/N]</code>）；如果任务中断，恢复时先读取已写内容，从最后完成的标记处继续，绝不重写已写部分。"</p>
]]></description><link>https://lcz.me/post/26830</link><guid isPermaLink="true">https://lcz.me/post/26830</guid><dc:creator><![CDATA[marsempire]]></dc:creator><pubDate>Thu, 22 Oct 2026 23:18:15 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Thu, 22 Oct 2026 15:44:56 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/marsempire" aria-label="Profile: marsempire">@<bdi>marsempire</bdi></a> <a href="/post/26760">说</a>:</p>
<p dir="auto">bottle-ocean.html</p>
<p dir="auto">strata Swift-Qwen3.8-Flash-Next-GSQ-RCO-IQ3_S</p>
<p dir="auto">dsh一直达到输出 token 上限，不断地继续……后来发现是生成文件太大，每次继续后又重新生成，浪费了不知道多少轮，后来让它分段生成就好了……</p>
</blockquote>
<p dir="auto">挺漂亮的，上下文开多少? 怎么分段生成？</p>
]]></description><link>https://lcz.me/post/26799</link><guid isPermaLink="true">https://lcz.me/post/26799</guid><dc:creator><![CDATA[perter]]></dc:creator><pubDate>Thu, 22 Oct 2026 15:44:56 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Thu, 22 Oct 2026 13:46:44 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://upload.lcz.me/uploads/49734e09-2de2-473d-8e71-4106c62e78e5.html" rel="nofollow ugc">bottle-ocean.html</a></p>
<p dir="auto">strata Swift-Qwen3.8-Flash-Next-GSQ-RCO-IQ3_S</p>
<p dir="auto">dsh一直达到输出 token 上限，不断地继续……后来发现是生成文件太大，每次继续后又重新生成，浪费了不知道多少轮，后来让它分段生成就好了……</p>
]]></description><link>https://lcz.me/post/26760</link><guid isPermaLink="true">https://lcz.me/post/26760</guid><dc:creator><![CDATA[marsempire]]></dc:creator><pubDate>Thu, 22 Oct 2026 13:46:44 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Wed, 21 Oct 2026 19:28:15 GMT]]></title><description><![CDATA[<p dir="auto">不错</p>
]]></description><link>https://lcz.me/post/26592</link><guid isPermaLink="true">https://lcz.me/post/26592</guid><dc:creator><![CDATA[terry]]></dc:creator><pubDate>Wed, 21 Oct 2026 19:28:15 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Wed, 21 Oct 2026 13:41:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnybegood" aria-label="Profile: johnnybegood">@<bdi>johnnybegood</bdi></a><br />
什么模型做的？</p>
]]></description><link>https://lcz.me/post/26534</link><guid isPermaLink="true">https://lcz.me/post/26534</guid><dc:creator><![CDATA[perter]]></dc:creator><pubDate>Wed, 21 Oct 2026 13:41:20 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Wed, 21 Oct 2026 12:07:52 GMT]]></title><description><![CDATA[<p dir="auto">作品真可愛, 上次Agent 幫我用WebGPU 一直弄不好,看來還要使用WebGL</p>
]]></description><link>https://lcz.me/post/26514</link><guid isPermaLink="true">https://lcz.me/post/26514</guid><dc:creator><![CDATA[kos or]]></dc:creator><pubDate>Wed, 21 Oct 2026 12:07:52 GMT</pubDate></item><item><title><![CDATA[Reply to 挺好看，微缩景观，多轨帆船，生成测试 on Wed, 21 Oct 2026 05:12:20 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://upload.lcz.me/uploads/d92416ae-cc56-44f2-b9b9-648afce61e88.html" rel="nofollow ugc">bottle-ocean.html</a></p>
<p dir="auto">刚才忘了传附件。</p>
]]></description><link>https://lcz.me/post/26438</link><guid isPermaLink="true">https://lcz.me/post/26438</guid><dc:creator><![CDATA[johnnybegood]]></dc:creator><pubDate>Wed, 21 Oct 2026 05:12:20 GMT</pubDate></item></channel></rss>