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  4. MiniMax-H3-角色替换-LoRA

MiniMax-H3-角色替换-LoRA

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minimax微调
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  • terryT terry

    文西我弟,你怎么不弄点好看的范例,无法接受这个审美。

    imbiplaza ASUSI
    imbiplaza ASUSI
    imbiplaza ASUS
    谪仙人
    编写于 最后由 编辑
    #5

    @terry

    好的东西要低调。。。。。让人家没有兴趣看第二次

    1 条回复 最后回复
    0
    • 懒人烘培懒
      懒人烘培懒
      懒人烘培
      王侯将相
      编写于 最后由 编辑
      #6

      好的,确认不感兴趣~~~哈哈

      双 7900 XTX:模型本地跑,Token 随便烧!

      1 条回复 最后回复
      0
      • BunseiB
        BunseiB
        Bunsei
        王侯将相
        编写于 最后由 编辑
        #7

        我们可是正..正经人!

        1 条回复 最后回复
        0
        • imbiplaza ASUSI
          imbiplaza ASUSI
          imbiplaza ASUS
          谪仙人
          编写于 最后由 编辑
          #8

          Youtube Video

          Youtube Video

          Youtube Video

          1 条回复 最后回复
          1
          • imbiplaza ASUSI
            imbiplaza ASUSI
            imbiplaza ASUS
            谪仙人
            编写于 最后由 编辑
            #9

            麦克杰老夫子

            Youtube Video

            terryT 1 条回复 最后回复
            1
            • ,系统 取消固定了此主题
            • imbiplaza ASUSI imbiplaza ASUS

              麦克杰老夫子

              Youtube Video

              terryT
              terryT
              terry
              易有太极
              编写于 最后由 编辑
              #10

              @imbiplaza-ASUS 这个版本最好看的还是卖卡-夹克勋,德彪的那个也不错

              油管:https://www.youtube.com/@抡锤者

              1 条回复 最后回复
              0
              • imbiplaza ASUSI
                imbiplaza ASUSI
                imbiplaza ASUS
                谪仙人
                编写于 最后由 编辑
                #11

                Youtube Video

                Youtube Video

                1 条回复 最后回复
                0
                • imbiplaza ASUSI
                  imbiplaza ASUSI
                  imbiplaza ASUS
                  谪仙人
                  编写于 最后由 编辑
                  #12

                  https://huggingface.co/OliviaRossi/Minimax-h3_Singularity-x-10Eros-Max_PRISM/tree/main

                  使用了比较好玩的模型,效果是显而易见的,
                  Minimax-h3_Singularity-x-10Eros-Max_PRISM

                  H3-Character-Swap-Relay-V2.json

                  Youtube Video

                  Youtube Video

                  promt use this:

                  
                  Replace the person in <Video 1> with the character shown in <Picture 1>.
                  
                  subject_definitions:
                  <Subject 1> is the replacement character whose appearance comes from <Picture 1> and whose performance comes from the person being replaced in <Video 1>. Preserve the reference character's facial features, hairstyle, skin tone, body proportions, clothing, colors, and distinctive visual style. The reference image supplies appearance only, not the character's pose, expression, background, or framing.
                  <Subject 2> is the surrounding scene from <Video 1>, including its background, lighting, objects, and any people other than the person being replaced.
                  <Video 1> is the source video being edited and supplies the shot composition, camera movement, timing, and sequence of actions.
                  
                  summary:
                  [video editing + reference generation] The target video is an edited version of <Video 1>. Replace the original person with <Subject 1>, transferring their complete visible performance to the reference character while preserving <Subject 2> and the source video's framing and timing.
                  
                  retention_analysis:
                  <Subject 1> (throughout [Shot 1]): fully_preserved - maintain the character's referenced identity, clothing, proportions, and visual style consistently as the character performs the source person's movements.
                  <Subject 2> (throughout [Shot 1]): fully_preserved - retain the surrounding scene and its changes over time.
                  <Video 1>: partially_preserved - retain composition, camera motion, action timing, and duration; replace only the selected person's appearance.
                  
                  detailed_description:
                  Preserve the source scene's visual treatment while retaining the replacement character's distinctive design. Adapt illumination, shading, and perspective to the source scene.
                  
                  [Shot 1] Begin with the same composition and camera viewpoint as <Video 1>. <Subject 1> occupies the original person's position and follows their movement through the frame. Match the original performance moment by moment: body posture, gestures, head turns, gaze, blinking, facial expressions, and visible mouth movements.
                  
                  Maintain the reference character's identity through every expression and viewing angle. Hair and clothing move naturally with the transferred performance. Preserve interactions with source-scene objects and the ordering of foreground and background occlusions.
                  
                  Keep the source video's crop and shot scale. Show only the portions of the replacement character that belong within that framing; do not widen the shot to reproduce the full-body reference. Do not import the reference image's background, static pose, or handheld props. Preserve the source camera movement and action timing through the final frame.
                  
                  overall_soundscape:
                  Retain the source clip's existing sound without adding new dialogue or sound effects.
                  
                  non_diegetic_music:
                  Retain existing source music, if present; add no new music.
                  
                  terryT 1 条回复 最后回复
                  1
                  • imbiplaza ASUSI imbiplaza ASUS

                    https://huggingface.co/OliviaRossi/Minimax-h3_Singularity-x-10Eros-Max_PRISM/tree/main

                    使用了比较好玩的模型,效果是显而易见的,
                    Minimax-h3_Singularity-x-10Eros-Max_PRISM

                    H3-Character-Swap-Relay-V2.json

                    Youtube Video

                    Youtube Video

                    promt use this:

                    
                    Replace the person in <Video 1> with the character shown in <Picture 1>.
                    
                    subject_definitions:
                    <Subject 1> is the replacement character whose appearance comes from <Picture 1> and whose performance comes from the person being replaced in <Video 1>. Preserve the reference character's facial features, hairstyle, skin tone, body proportions, clothing, colors, and distinctive visual style. The reference image supplies appearance only, not the character's pose, expression, background, or framing.
                    <Subject 2> is the surrounding scene from <Video 1>, including its background, lighting, objects, and any people other than the person being replaced.
                    <Video 1> is the source video being edited and supplies the shot composition, camera movement, timing, and sequence of actions.
                    
                    summary:
                    [video editing + reference generation] The target video is an edited version of <Video 1>. Replace the original person with <Subject 1>, transferring their complete visible performance to the reference character while preserving <Subject 2> and the source video's framing and timing.
                    
                    retention_analysis:
                    <Subject 1> (throughout [Shot 1]): fully_preserved - maintain the character's referenced identity, clothing, proportions, and visual style consistently as the character performs the source person's movements.
                    <Subject 2> (throughout [Shot 1]): fully_preserved - retain the surrounding scene and its changes over time.
                    <Video 1>: partially_preserved - retain composition, camera motion, action timing, and duration; replace only the selected person's appearance.
                    
                    detailed_description:
                    Preserve the source scene's visual treatment while retaining the replacement character's distinctive design. Adapt illumination, shading, and perspective to the source scene.
                    
                    [Shot 1] Begin with the same composition and camera viewpoint as <Video 1>. <Subject 1> occupies the original person's position and follows their movement through the frame. Match the original performance moment by moment: body posture, gestures, head turns, gaze, blinking, facial expressions, and visible mouth movements.
                    
                    Maintain the reference character's identity through every expression and viewing angle. Hair and clothing move naturally with the transferred performance. Preserve interactions with source-scene objects and the ordering of foreground and background occlusions.
                    
                    Keep the source video's crop and shot scale. Show only the portions of the replacement character that belong within that framing; do not widen the shot to reproduce the full-body reference. Do not import the reference image's background, static pose, or handheld props. Preserve the source camera movement and action timing through the final frame.
                    
                    overall_soundscape:
                    Retain the source clip's existing sound without adding new dialogue or sound effects.
                    
                    non_diegetic_music:
                    Retain existing source music, if present; add no new music.
                    
                    terryT
                    terryT
                    terry
                    易有太极
                    编写于 最后由 编辑
                    #13

                    @imbiplaza-ASUS 我弟是和这个角色杠上了?

                    油管:https://www.youtube.com/@抡锤者

                    1 条回复 最后回复
                    0
                    • Y
                      Y
                      y2k
                      体面乡绅
                      编写于 最后由 编辑
                      #14

                      问问这个速度如何?用scail2角色替换速度太慢了

                      imbiplaza ASUSI 1 条回复 最后回复
                      0
                      • Y y2k

                        问问这个速度如何?用scail2角色替换速度太慢了

                        imbiplaza ASUSI
                        imbiplaza ASUSI
                        imbiplaza ASUS
                        谪仙人
                        编写于 最后由 编辑
                        #15

                        @y2k

                        类似这样的 12分钟,其他10分钟以内
                        Screenshot 2026-10-31 001536.png

                        Youtube Video

                        terryT 1 条回复 最后回复
                        1
                        • imbiplaza ASUSI imbiplaza ASUS

                          @y2k

                          类似这样的 12分钟,其他10分钟以内
                          Screenshot 2026-10-31 001536.png

                          Youtube Video

                          terryT
                          terryT
                          terry
                          易有太极
                          编写于 最后由 编辑
                          #16

                          @imbiplaza-ASUS 你这两天怎么销声匿迹了,飞升啊

                          油管:https://www.youtube.com/@抡锤者

                          imbiplaza ASUSI 1 条回复 最后回复
                          1
                          • terryT terry

                            @imbiplaza-ASUS 你这两天怎么销声匿迹了,飞升啊

                            imbiplaza ASUSI
                            imbiplaza ASUSI
                            imbiplaza ASUS
                            谪仙人
                            编写于 最后由 编辑
                            #17

                            @terry

                            搞unreal 游戏

                            1 条回复 最后回复
                            1

                            你好!看起来您对这段对话很感兴趣,但您还没有一个账号。

                            厌倦了每次访问都刷到同样的帖子?您注册账号后,您下次访问时都将自动回到上次浏览的位置,并可选择接收新回复的通知(通过电子邮件或推送通知)。您还可以收藏帖子、为帖子点赞,以此向其他社区成员表达您的感谢。

                            有了你的建议,这篇帖子会更精彩哦 💗

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